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Exporting to UDK

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Anonymous
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Exporting to UDK

Hi everyone, I'm trying to export my character model to UDK (Unreal Developement Kit) using fbx format. I can do so successfully, however my character has two skeleton poses stored in the animation mixer. I want to export the second pose into UDK instead of the reference pose, but even if I export the posed envelope/skeleton (and delete the reference pose in the anim mixer) it still imports into UDK in the reference pose. I feel like Softimage is tricking me somehow and making me think I'm exporting the posed model when the reference pose still exists somewhere. Any suggestions? Thank you.
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Anonymous
in reply to: Anonymous

I would suggest you to try using the .ASE format, you could found it if you install the AcrotX plugin for Softimage ( it is still for version 6.5 but I'm currently using it on XSI2013 and it works perfectly )
In there you can export your skeletal mesh or statich mesh as you want.
I usually use FBX for static mesh and ASE for skeletal meshes, works quite good 😉

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