Hey everyone,
I'm having an issue with Viewport 2.0 and Vertex Animation Cache using Maya 2015 (same issues for me in 2014).
Whether I change it to 'System' or 'Hardware' I don't see a performance increase compared to having it disabled.
This is what I'm getting on my rig (with smooth mesh preview):
Legacy Default Viewport: 18fps
Viewport 2.0 (Vertex Animation Cache: Disabled):18fps
Viewport 2.0 (Vertex Animation Cache: System):18fps
Viewport 2.0 (Vertex Animation Cache: Hardware):18fps
Without smooth mesh preview I can get in the 33-38fps range, but when polishing my animation it would be good to be in Smooth Mesh Preview.
I'm using Direct X 11 in Viewport 2.0
I've tried turning off 'Deform User Normals' on the rig and I've let is play many times over in maya to see if it'll cache anything.
Specs:
CPU: Intel i7 4790K 4GHz
GPU: EVGA GeForce GTX 770 2GB 256-bit GDDR5
MB: Asus Z97 Sabertooth Mark1
RAM: 16GB
HD: SSD Samsung 840 EVO 250GB
I'm guessing it's my video card but any help would be appreciated! I'd really love to get up to 24fps 🙂
Thanks for the response. Yeah, I'll be animating without smooth mesh preview on, but for finer details it would be nice to be able to animated in smooth preview as the shot get closer to completion.
My graphics card is a EVGA GeForce GTX 770 2GB 256-bit GDDR5. This is the exact one I purchased: http://www.newegg.ca/Product/Product.aspx?Item=N82E16814130921
Hard drive is brand new, not full at all.
Can you elaborate on using a different playback software within maya? I wasn't aware that you could do this.
Yes, you can use Mental Ray or Maya software both work well or even as i was saying Pixar's Renderman (http://renderman.pixar.com/view/purchase). I'm at work right now and will get back to you later with anythong else you need.
I almost have the same problem as you! I'm animating with smooth mesh turned off and the frame rate is around 18 fps or lower. I also have the same graphics card as you (GeForce GTX 770)!
Have you found a solution for this problem yet?