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Animation and Rigging

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Member
Sumit Ahuja
Posts: 4
Registered: ‎07-15-2009

Rigging for mouse tail?

62 Views, 4 Replies
07-20-2009 07:36 AM
He i have modeled a mouse. I wanna rig that mouse. So can some one tell me a good technique to rig the tail of that mouse. I have put joints in the tail but i want to know that what is the better way to make controls of the tail so that it will be flexible and curvy.

Your suggentions will be appriciated.

Thanx
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Valued Contributor
Eric0
Posts: 101
Registered: ‎02-10-2007

Re: Rigging for mouse tail?

08-12-2009 05:37 AM in reply to: Sumit Ahuja
Hi, you may try with an Ik Spline with a cluster deformer and in Component Editor, adjust the weights of your curve vertices.

Have a nice day!

Eric Paris
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Contributor
krishna kanth
Posts: 14
Registered: ‎12-19-2008

Re: Rigging for mouse tail?

08-13-2009 11:27 AM in reply to: Sumit Ahuja
create a nurbs curve with 3degrees and use wire deformer ,add clusters to it .create controls to cluster
- Kanth
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Member
Sumit Ahuja
Posts: 4
Registered: ‎07-15-2009

Re: Rigging for mouse tail?

08-20-2009 04:24 AM in reply to: Sumit Ahuja
Thank you very much for the suggetions. I will try this
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*Expert Elite* | Moderator
n8skow
Posts: 5,382
Registered: ‎10-06-2006

Re: Rigging for mouse tail?

08-20-2009 07:50 AM in reply to: Sumit Ahuja
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