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Registered: ‎08-28-2013

Mirror Tool - How to mirror an animation?

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08-28-2013 08:24 AM

Hey everyone! =)

First, I'm new here, and I'm not English (but French) so I'll try to do my best to be understood, but I could get confused sometimes. =P

 

So, I'm making a game with TRLE (Tomb Raider Level Editor), and I often make animations. But the software I use (WADMerger) is very limited. And some animations now need mirrored versions. So I chose 3DS Max to do this! (the main animations are finished, I just need to mirror them)

 

The problem is: I can't seem to find the correct parameters to mirror my animations. If I've understood well, 3DS Max mirrors the model, and not the animations... But that's the way I'd like to do.

I used the classic Mirror tool, with all possible combinaisons, but it won't work the way I want (by the X axis). And I haven't found any other tool to do that (but maybe I'm not using the good key words?)

 

Knowing the only keys avaible Position+Rotate keys for one mesh (Lara's hips), and only the Rotate keys for all the other meshes: do you know how I could mirror my animations, and not the meshes?

 

Thank you by advance! :smileywink:

Valued Mentor
692 Posts
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Registered: ‎08-24-2006

Re: Mirror Tool - How to mirror an animation?

09-06-2013 01:05 PM in reply to: jojo_la_carcasse
I believe you reverse animation in the 'Dope Sheet.' Go to Dope sheet and select the time range of the animated object. Go up to the 'Time' menu and select 'Reverse.' That's worked for me in the past.
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Active Contributor
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Registered: ‎08-23-2006

Re: Mirror Tool - How to mirror an animation?

09-10-2013 01:30 PM in reply to: jojo_la_carcasse

the best way to do a mirror animation is getting the matrix value of the controller and mirror this value via maxscript. I believe 3ds max doesn't have a mirror animation button. 

Okey-doke,
Henrique Melo | FX Technical Artist