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Maya rigging / skinning problem

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Alexandernilzzon
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Maya rigging / skinning problem

My character is from zbrush. And i have a problem with my rig. I dont know what to do. Does someone know what the problem is? 10936759_934794139872505_857456294_o.jpg

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You might want to post up more information. You dont need to take a picture with your phone and post that, you can screen capture and post that for clarity. How does the Topo look on the model? have you done the weights on the model yet? what did you move for these artifacts to happen? just for starters...

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