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Look At Constraint Automatically Rotates All Linked Bones

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Message 1 of 6
Anonymous
550 Views, 5 Replies

Look At Constraint Automatically Rotates All Linked Bones

Hey guys, 

 

this is my first request in this forum and I hope you can help me out!


I created a shark with the help of a Digital Tutors tutorial,

but I've got one problem.


When I add a Look At Constraint onto the first bone of the spline, it automatically rotates all the other fin bones and that makes animating really hard. 

 

shark

 

Any ideas?

5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Anonymous

There's a little tick in the 'Look-at' - rollout called 'keep initial offset' - that should make it work. But why are you having 'Look-at' on bones?

Message 3 of 6
Anonymous
in reply to: Anonymous

sorry but I cannot seem to find the correct box that says anything like that. Could you give me a screenshot or something? 🙂

Message 4 of 6
paulneale
in reply to: Anonymous

Select the object with the look at constraint on it. Open the motion panel on the right. Make sure that you are viewing rotation controllers. IT is there in the Look At Constraint rollout. 

Paul Neale

http://paulneale.com


Paul Neale




EESignature

Message 5 of 6
Anonymous
in reply to: paulneale

Alright, thanks for answering so quickly!

 

It worked! Thanks again!

Message 6 of 6
Anonymous
in reply to: Anonymous

You found it. Great Smiley Very Happy

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