I am trying to simulate a paper folding using cluster deformer and I was able to make a kite base (1st photo) with no problem. Everything works fine up to this point (I am using double side shaders). Here I only fold the paper by less than 180 degrees rotation in order to avoid the overlapping. Also edges are all hardened.
Then I was trying to fold the base in half vertically and everything work fine up to the rotation of 89 degrees (2nd photo). But if I increase the rotation angle by 1 degree, i.e., 90 degrees rotation, the front sided shader smeared into the back (3rd photo). It seems that there is a twisting of meshes but I don't see anything from this simple setup.
If you have experienced this kind of problem, I would appreciate your comments. Thanks.
A simple face rotation could solve the problem. But I would like to know why the cluster deformer fails in this case since this is a simple setup.
The correspoind mesh is included.
Here I am showing my hypershade and cluster deformer setup.
The problem is finally solved by relying on skeleton method.
It seems that there is a bug on cluster deformer.
I made a change on the kite base so that there is enough gap between two layers (i.e., I made 178 degrees rotation).
This doesn't help. The cluster deformer gives the same result. It is very disappointing.