Hi,
I've created a biped rig in 3dsmax complete with the forearm twist bones, when I export this rig to fbx and open in Motionbuilder the foream twist bones do not rotate properly with the forarm bone. This is also after I complete the characterization process. Anybody know what I have to do to get biped forearm twists to function properly in Motionbuilder?
Thanks for reading,
Dan