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Biped forearm twists and Motionbuilder

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djlane
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Biped forearm twists and Motionbuilder

Hi,

 

I've created a biped rig in 3dsmax complete with the forearm twist bones, when I export this rig to fbx and open in Motionbuilder the foream twist bones do not rotate properly with the forarm bone. This is also after I complete the characterization process. Anybody know what I have to do to get biped forearm twists to function properly in Motionbuilder?

 

Thanks for reading,

Dan 

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