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All bones are getting keyed (Biped)

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Message 1 of 2
loulepore
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All bones are getting keyed (Biped)

Hello,

 

I'm having a weird problem with a biped rig I have and can't seem to find the solution. There seems to be something wrong with the hierarchy and I can't figure out if I'm doing something fundamentally wrong or if it's been rigged weird. 

 

The Problem;

Every bone that is a child of a parent will inherit its parents keyframes. So for example, let's say the clavicle bone is keyed, those keyframes are then represented on all the other bones attached to it. So obviously, if I go to key another bone, I must be careful because it is already keyed in the original position it started in when I keyed the clavicle. It works the other way around as well. If I key the fingertip bone, the rest of the arm gets a key there as well. 

If I go to delete a key from one bone, and they happen to share keyframes with another bone, the other bones keys get deleted as well.

 

Thanks!

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Message 2 of 2
RGhost77
in reply to: loulepore

If you need separate keys for each bone, you just need to switch on this feature: Biped->Keyframing tools->Separate FK tracks->Arms/Legs/Fingers etc.


Royal Ghost | veda3d.com

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