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I am modeling a fairly simple design, but I cant seem to get a certain corner right, I have tried just about every technique I could think of, from using blend curves, curve fits, free-form blend, rail, square, curve network, I just cant seem to get a good g3 continuity in the corner surface. Is my approach all wrong, I'm not a big fan of the advanced sculpting technique found in the tutorial section, is their any other ways of modeling this surface. thanks in advance
First thing I would suggest is, the big square in the middle, the ends of it need a little curve so it has a smooth transition there.