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texture mapping on high curvature surface(s)

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Anonymous
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texture mapping on high curvature surface(s)

Hi guys,
I have just started to render with Alias and actually I have some problems to project a pattern like this on these 2 (or more) matching surfaces but aiming to not have stretching of regular pattern, as if it was a sort of snake skin in which each cell adapt itself to the high curvature of the surface, while here ita appears stretched as it's simply a projection of the flat texture on an high curvature srf. Is there anyone that could explain to me a method to apply a personal regular pattern with no deformation on a complex set of double high curvature surfaces? thanks

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