Hi Tobias,
I dare to question the use of your proposal. Think about it:
We are creating surfaces; a sphere is a special thing with no edges at all....
So, for AliasStudio it is not possible to calculate intersecting surfaces, simply because the surfaces do not intersect.
So far I can think of only 1 option:
1. Create Spheres, change surface normals of the inner sphere to point inward, group them and there is your object.
However, I am still curious to why you would create a suface that is never seen? (the inner sphere...)
Beware, because once you do want to intersect your "easter-egg", things will get more complicated with my solution. In that case you should always keep in mind Alias creates sufaces period.
Hope this helps!
Cheers,
Hans