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Patch Layout Feedback Requested

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MikahB
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Patch Layout Feedback Requested

Totally new to Alias and NURBS modeling in general.  I'm reverse engineering this car fender to design a part that fits over it.  As such, the most critical aspect of this phase is accurately representing the mesh.

 

This is my 3rd or 4th go at it and it has produced a geometrically acceptable model that is within +/- 0.35mm everywhere that I care about it.  That said, it is not a very pretty surface - there are a lot of high-tension spots that could be improved.

 

In this context, my question is about patch layout for reverse engineering.  I tried to lay it out so all patches would be 4-sided.  This based on my meager understanding of how the modeler works and some information I read online.

 

So, for those of you who know about doing this properly, can you look at the patch layout I have here and make some critiques/suggestions?

Mikah Barnett
All Angles Design
Product Design Suite Ultimate 2014
Windows 7 Professional x64
Intel i7-3770k @ 4.5GHz
32GB DDR3-2400 RAM
GeForce GTX 670 4GB
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