Hi there,
I am quit epuzzled about how you could export an Alias model into the OBJ format and maintain a non-naked egde model.
The object I build is simple, uses a construction history, just out of curiosity I also stitched the surfaces together, but when exporting all patches have individual tesselations and patch edges do not match.
Odly I also noticed that the OBJ export has the model twice as a mesh model inside the OBJ export file.
Any idea or tip?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design