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How to access the constructi on history from C++ API
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4 Views, 0 Replies
10-09-2012 06:07 AM
Via scripting is seems to be easy to access the construction history (Geometry Operators) of a mesh.
In C++ I just can't figure out how to do this.
Specifically I need to check if the CopyOp operator has been used (cloned mesh).
For Each oOperator in oObject.ActivePrimitive.ConstructionHistory
LogMessage oOperator.Name
In C++ I just can't figure out how to do this.
Specifically I need to check if the CopyOp operator has been used (cloned mesh).
