SGI Flame 9.5.13
take a 12U black frame into Color Corrector.
Make duration 4095
frame 1 set Master RGB Offset to 1
frame 4095 set Master RGB Offset to 4095
goto Animation View and set interpolation to Linear.
now using the color picker, any frame you goto, the image will have the corresponding RGB value.
Render that and then analyze the pixel values of the result clip with the color picker in the Player...they dont match.
Take that clip into Color Corrector, Reset, then use its color picker, same thing, dont match.
Also, the Burnin module messes with color integrity....take the clip from above, run it thru BurnIn then do a difference with 0 tolerance. Not Good.
I have included a File Archive of the above mentioned 12U RGB Ramp.