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Pan within a locked viewport?

19 REPLIES 19
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Message 1 of 20
mid-awe
3384 Views, 19 Replies

Pan within a locked viewport?

Hi all,

 

Is it possible to either lock the viewport scale while allowing you to still pan within the viewport? Or, is it possible to:

 

  1. Get the viewport's scale (automatically once it has been activated)
  2. Unlock the current viewport (allowing pan control)
  3. Reset the previous viewport scale once the viewport is inactive again. (Reactor possibly?)

Basically our viewports are preset for scale but we cannot lock them because the drawing may need to be repositioned with a pan. If anyone accidentally rolls their mouse-wheel then the scale is lost to the inexperienced Cadder (Yes they live, and on my watch) Smiley Indifferent . I would think it could be easily managed since the viewport scale should remain editable from the Application Status Bar

 

Please help, if possible.

Thank you in advance.

19 REPLIES 19
Message 2 of 20
dbroad
in reply to: mid-awe

A few thoughts that might help.

 

Viewports are easy to unlock/lock (on status bar) so I always lock them as soon as the scale is decided. When I need to pan the viewport in the layout, I unlock, pan, and relock.  That could probably be coded as a command if that would help.

 

To work in a viewport beyond the boundaries of the viewport, just double click the viewport boundary itself. This puts you into vpmax.  Double click red line to return.  VPMAX gives you the whole model space to work and sets layer visibility and scale to what the viewport is set to.

Architect, Registered NC, VA, SC, & GA.
Message 3 of 20
mid-awe
in reply to: dbroad

Thank you. I'll play around with this.
Message 4 of 20
Anonymous
in reply to: mid-awe

Jeez that's a bummer, I think everyone's had the OOPS! panned in a viewport moment or two, but usually undos are enough if the people working on the dwgs are well enough informed. In the case that they're not, and in addition to what's already been said in this thread couldn't you create a reactor to when a vport is activated to redefine pan to just be a princ of "Cannot Pan while VP is unlocked"? Just for your consideration...not even sure if pan is setup as a typical command that you could undefine.

And of course to redefine pan with the standard definition when vp is not active

Message 5 of 20
Anonymous
in reply to: Anonymous

why can't you use zoom previous or an undo to return to your zoom?
Message 6 of 20
mid-awe
in reply to: Anonymous

Unfortunately discovered long after the file was saved and closed. Superintendent, discover discrepancy in the field.

 

(This post is to hopefully uncover a longterm solution.)

Message 7 of 20
scot-65
in reply to: mid-awe

Have you tried to stretch the [stand-alone] viewport to mimic a pan?
When finished, move the viewport back into position...

Scot-65
A gift of extraordinary Common Sense does not require an Acronym Suffix to be added to my given name.


Message 8 of 20
mid-awe
in reply to: scot-65

That could work to extend the view, not to reposition it.
Message 9 of 20
mid-awe
in reply to: scot-65

I think that I can write everthing except the reactor. I'll share my progress tomorrow.

Message 10 of 20
Kyudos
in reply to: mid-awe

Sorry for resurrecting this old thread, but I want to be able to do exactly as you describe - prevent the viewport scale from changing whilst still allowing panning.

 

Did you come up with a solution?

 

I was pointed at this:

 

http://b-k-g.nl/bkg_viewport.html

 

And the BKG_ViewportAlign function is sort of the right idea, but it would be nicer to use mouse panning...

Message 11 of 20
scot-65
in reply to: Kyudos

Perhaps investigate the commands
VPMAX / VPMIN

Locking the viewport suggested, but not required.

???

Scot-65
A gift of extraordinary Common Sense does not require an Acronym Suffix to be added to my given name.


Message 12 of 20
Kyudos
in reply to: scot-65

Thanks for the suggestion, but I don't think its quite what I was looking for.

 

Typically users are going to want to adjust what is visible in their paperspace viewport for printing purposes. They'll do this by zooming and panning, but that will leave them with a 'random' scale which more often than not they'll want to rationalise (i.e., they don't want to print at 1:97.85378, they want to print at 1:100). It seems like an oversight that you can't set the scale and lock it at the desired level, while still being able to move the design around - especially since pan and zoom are typically on the same (centre) mouse button.

 

Just trying to protect users from accidentally changing the scale whilst positioning their design for printing, and/or stop having to remind them to check the scale before printing.

 

I could code in some nag screens (e.g., before printing "Have you checked the scale?") or I could 'fix' odd scales myself before printing - but that inherently changes was is visible and might peeve users.

Message 13 of 20
elshawadfy
in reply to: Kyudos

Here is what I do:

* I save a view for every viewport (View command, create new.. which I usally name: Sheet_View to ease things), I don't lock the viewports, I zoom and pan as I please, and then i recall the saved view again (View command again, double click the saved view)..

* If I want to pan without messing the zoom, I don't use the wheel, I rather use the old days command "P"(for Pan) and I pan with the left Button of the mouse.. and resave the new final view..

* Before sending the drawing to any one I lock all viewports..

* If any one happened to mess any thing I just recall the saved view..

 

Note: Be careful..Before using the saved views make sure you want to recall the saved layer snapshot with them or not, and disable or enable the layer snapshot accordingly.

-------

Hope that helps..

Message 14 of 20
hmsilva
in reply to: elshawadfy


@elshawadfy wrote:

...

* If I want to pan without messing the zoom, I don't use the wheel, I rather use the old days command "P"(for Pan) and I pan with the left Button of the mouse.. and resave the new final view..

...


Another useful command to PAN in Floating Model Space without messing the zoom, is the 'Real-Time PAN' _RTPAN

 

Hope this helps,
Henrique

EESignature

Message 15 of 20
elshawadfy
in reply to: hmsilva

Thanks Henrique

 

And there is also "-P" for "-Pan" that allows panning with precision, in case you know exactly the distance you need to pan  🙂 

Message 16 of 20
hmsilva
in reply to: elshawadfy


@elshawadfy wrote:

Thanks Henrique

 

And there is also "-P" for "-Pan" that allows panning with precision, in case you know exactly the distance you need to pan  🙂 


You're welcome, elshawadfy!

Henrique

EESignature

Message 17 of 20
Kent1Cooper
in reply to: mid-awe


@scot-65 wrote:
Have you tried to stretch the [stand-alone] viewport to mimic a pan? When finished, move the viewport back into position...
@mid-awe wrote:
That could work to extend the view, not to reposition it.

I have used that approach sometimes, and you can reposition the view that way.  Select the Viewport boundary in Paper Space, grab a corner, drag it over to extend the view in the direction you want to see more of what's inside, grab a corner on the opposite side and bring in the edge by the same amount, and you will have effectively Panned in the Viewport without any effect on the scale.  Then Move the Viewport back by the same amount.  If you do it all [including the original setting up of the Viewports] with Snap on, it's easy to be very precise about the resulting change in what's seen, and to end up with the position of the Viewport boundary exactly where it was, so that nothing changes about something like its relationship to a title under it.

Kent Cooper, AIA
Message 18 of 20
Kyudos
in reply to: Kent1Cooper

Thanks everyone for your input, but many of these approaches might be too sophisticated for some of my users (I'm developing an ARX app for not-traditionally-CAD-y niche market). I might have to add a tool that lets the user specify what area they want to print then work out an appropriate scale for them.

Message 19 of 20
elshawadfy
in reply to: Kyudos

All they need to know to set the scale iso set the scale of the view, all they need is:

1 They should copy the scale written in the title block under the view

2 Select the view and go to the "Custom Scale" property in its properties and paste the copied value

3 And when they pan inside,  they should use "P" not the wheel..

Message 20 of 20
elshawadfy
in reply to: Kent1Cooper


@Kent1Cooper wrote:

I have used that approach sometimes, and you can reposition the view that way.  Select the Viewport boundary in Paper Space, grab a corner, drag it over to extend the view in the direction you want to see more of what's inside, grab a corner on the opposite side and bring in the edge by the same amount, and you will have effectively Panned in the Viewport without any effect on the scale.  Then Move the Viewport back by the same amount.  If you do it all [including the original setting up of the Viewports] with Snap on, it's easy to be very precise about the resulting change in what's seen, and to end up with the position of the Viewport boundary exactly where it was, so that nothing changes about something like its relationship to a title under it.


I've also used that technique before.. But now that you mensioned it, I had an idea to take things a step even further 🙂 ..

Check - if you may - the attatched dwg: When the dashed polygon moves - the view pans.. But when you move the underlaying polygon, the view, or cross slect all, the frame and the view move normally Smiley Happy ..

 

The idea is to do the following:
1- Clip the view port,

2- Constrain the clipping polygon to another polygon (The corners of the clipping polygon are to be made coincidents to the corners of the red dashed polygon)

 

-------------

- The normal behavior when moving the clipping polygon is to move the entire view..

- But due to constrains, when moving the red polygon (the constraining pol.) the points of the clipping pol. get edited - not moved, resulting in view panning..

 

Hope that provides a viable solutionSmiley Happy ..

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