Hello. I am new in using Vault and i want to ask an important question. Can I create my own server with Autodesk Vault ? I mean, using my own computer as a server...if yes, the server will be applied on one "static" IP address or "dynamic" IP address using several computers as the server, changing admistrator rights among e.g. two computers ?
One more thing, can Vault read data formats like exported fbx files, e.g. for Unity 3d or other engine softwares ?
thank a lot in advance
I'm trying to get info on using the Vault with 3ds Max and I'm having a lot of stumbling blocks. We're thinking about using the Vault at my work for international sharing, the problem is models are going to be copied and iterations are going be made. These models all have textures associated with them (Baked). The process now on the local machine is to create the model in it's own separate folder complete with baked textures and then an archive is created. If an iteration is made, the folder gets copied and renamed, the Max file gets it's change, new textures are created for the changed part and a new archive is created. The problem is if this is the process that is used for the structure in the Vault, will the Vault identify redundant part names and have issues? Does the Vault look across the board inside all of the folders to see duplicate file names? Would a central texture folder be a more viable option to eliminate file redundancy issues?