and if I put the smiley syntax in a code window:
:)
I see the "don't parse code for smileys" feature isn't working.
@wrighte wrote:and if I put the smiley syntax in a code window:
:)
If you change emoticon type to 'none" under My Settings-->Preferences,-->Display, the smileys won't display.
Yes, I know, but that's a global setting. It doesn't make sense to ever parse code for smileys or anything else, regardless of that setting. But that's a tiny nitpick among the terrible mess of this new forum software as a whole, so it's not worth worrying about.
@Steve_Johnson wrote:Yes, I know, but that's a global setting. It doesn't make sense to ever parse code for smileys or anything else, regardless of that setting. But that's a tiny nitpick among the terrible mess of this new forum software as a whole, so it's not worth worrying about.
I agree that Smileys should be exempted from code irrespective of global settings ...
.. re the nitpick: just tackle one nitpick at a time, eventually it may be suitable for you 🙂
If we aren't going to get our newsgroups back at least attempt to make this forum professional.
yeah, I know ,, that sounds like something from a fortune cookie !
// Called Kerry in my other life.
Everything will work just as you expect it to, unless your expectations are incorrect.
class keyThumper<T> : Lazy<T>; another Swamper
and in answer to a question this morning :
I DO know the code in my sig' is incorrect, but I can't use the correct characters in the signature box 😞
the sig' should read
class keyThumper <T>
// Called Kerry in my other life.
Everything will work just as you expect it to, unless your expectations are incorrect.
class keyThumper<T> : Lazy<T>; another Swamper
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