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Message 1 of 11
wrighte
616 Views, 10 Replies

test

🙂  what does that do



Eric Wright
Sr. Web Product Manager
Autodesk Knowledge Network
Autodesk, Inc.

10 REPLIES 10
Message 2 of 11
wrighte
in reply to: wrighte

and if I put the smiley syntax in a code window:

 

 

:)

 

 



Eric Wright
Sr. Web Product Manager
Autodesk Knowledge Network
Autodesk, Inc.

Message 3 of 11
broepke
in reply to: wrighte

Test signature



Brian Roepke
Director, Analytics & Insights
Message 4 of 11
Steve_Johnson
in reply to: wrighte


@wrighte wrote:

and if I put the smiley syntax in a code window:

 

 

:)

 

 


I see the "don't parse code for smileys" feature isn't working.
Steve Johnson - blog nauseam - ClassicArray
Message 5 of 11
wrighte
in reply to: Steve_Johnson

If you change emoticon type to 'none"  under My Settings-->Preferences,-->Display, the smileys won't  display.



Eric Wright
Sr. Web Product Manager
Autodesk Knowledge Network
Autodesk, Inc.

Message 6 of 11
Steve_Johnson
in reply to: wrighte

Yes, I know, but that's a global setting. It doesn't make sense to ever parse code for smileys or anything else, regardless of that setting. But that's a tiny nitpick among the terrible mess of this new forum software as a whole, so it's not worth worrying about.

Steve Johnson - blog nauseam - ClassicArray
Message 7 of 11
kdub_nz
in reply to: Steve_Johnson


@Steve_Johnson wrote:

Yes, I know, but that's a global setting. It doesn't make sense to ever parse code for smileys or anything else, regardless of that setting. But that's a tiny nitpick among the terrible mess of this new forum software as a whole, so it's not worth worrying about.


I agree that Smileys should be exempted from code irrespective of global settings ...

.. re the nitpick: just tackle one nitpick at a time, eventually it may be suitable for you 🙂

 

If we aren't going to get our newsgroups back at least attempt to make this forum professional.

 

yeah, I know ,, that sounds like something from a fortune cookie  !

//

Everything will work just as you expect it to, unless your expectations are incorrect.

class keyThumper<T> : Lazy<T>;      another  Swamper

Message 8 of 11
kdub_nz
in reply to: kdub_nz

 

and in answer to a question this morning :

I DO know the code in my sig' is incorrect, but I can't use the correct characters in the signature box 😞

the sig' should read

class keyThumper <T>

 

//

Everything will work just as you expect it to, unless your expectations are incorrect.

class keyThumper<T> : Lazy<T>;      another  Swamper

Message 9 of 11
matt.smith
in reply to: wrighte

testing

Message 10 of 11
matt.smith
in reply to: matt.smith

testing again with more copy

Message 11 of 11
matt.smith
in reply to: wrighte

test reply


@wrighte wrote:

🙂  what does that do


 

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