Technical Art as a discipline has grown from the crafting of simple scripts in Max or Maya to the creation of full art processing pipelines. Now technical artists are expected to create data translators, procedural art generation tools, code shaders, and maintain data archives, among other things. This forum is a place where technical artists can meet to discuss any and all issues, ideas, or insights they might have so that others can help and learn from them.
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deploy the backUp file in a new user-friendly fashion
deploy the backUp file in a new user-friendly fashion
Abdullah Nasher king of the out-rays
hi it IS time to propose to max-development folk this proposal: it is good thing to provide an automation for the process of THE CALSSIC save as to improve the backup old style by a deployment process to save the same scene into different directories with the same incremental names__but this backup deployment manger should give the user a wide array of file properties as an options like making a given folder none-changeable to play the role of a raw trace-back backup-folder, and the other folder to be server-based one as opposed to a folder dedicated to one workstation only. and the link to map folders should be a global from the final-render folder of the backup-file deployment manger, that is; no need to keep track the paths of map and other assets as long as that assets and map has and follow a good naming convention!