Technical Art
Technical Art as a discipline has grown from the crafting of simple scripts in Max or Maya to the creation of full art processing pipelines. Now technical artists are expected to create data translators, procedural art generation tools, code shaders, and maintain data archives, among other things. This forum is a place where technical artists can meet to discuss any and all issues, ideas, or insights they might have so that others can help and learn from them.
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Descriptive Geometry

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krembo99
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Descriptive Geometry

Hello All,
I am usually a 3dsMax guy, so I am not so sure this is the right place to ask this question.

Anyone knows how can I calculate the skewing angle of the optical illusion they use for example in tose virtual billboards seen on sports fields ?
Where from the point of view it looks like something is vertical , even if in reality it is horizontal ? (there is also a very famouse web page I am sure you have all seen with some street drawings using the same illusion)
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