i am using synergy 2014 with XP64bit.
when displaying a warp result with a deflection of f.e. 5, the result is shown correctly.
when i am starting to play the animation, the deflected model jumps back to a "unwarped" model with a scale factor of zero. the animation is running as indicated by the changing scale factor. but the model stays undeflected and doesnt move at all. when stopping the animation it stays undeflected.
it jumps back to scaled deflection when i am switching the warp result off and on again
i asked support but they cant reproduce this bug. (they dont have windows xp though)
has anyone the same problem?
I have checked my install of Insight 2014 and warpage animation works the way I would expect so.
Do you mean that the result shows the warped shape overlayed with the "undeformed model"? You can switch it of by a chackbox on the result's property:
I cannot reproduce it on my version of 2014 Insight.
What version of Insight do you use? Sorry, for been not much of a help, I am mostly a solver guy.
thanks for trying though!
as i said, i told support already and they can not reproduce either. (they use windows 7)
but fact ist, that i have the problem. i installed new drivers for the graphic card but nothing changed.
@alex do you have windows xp as well?
we did tested on XP64 and couldn't reproduce your issue.
working on finding what could cause this issue, and to reproduce it.
Support didn't give up.
Ok .... I reset the animation display from the default of "accumulate" to "current frame only" ... and it started working .
This is with 2014 SP1 ,,,, NVIDIA graphics card.
Hi Mr. Hoyt
when i change to current frame only, the animation is working. but of course as the setting "current frame only" indicates it does not show the whole range of the frames.
i have attached a exampel.
is it the same on your system, mr hoyt?
Wanted to follow up on this issue ... had mouse issues with monitors being "flipped" , IE one was in negative space in relation to prime monitor 0,0,0.
Had mouse issues with this, fixed it and the "warp" graphics now all work fine as well.