Hello!
First of I will say that I have little to no experience with Maya. I am actually asking for my brother, as he is the 3d-modeling enthusiast of us two. We have talked about making some sort of survival 2d platform game, much like Terraria actually. And he doesn't have the interest in doing pixel art, so I mentioned Blender has a way of rendering 3d objects in low resolution (I think it was?).
I know for a fact Cinema 4D has this as well, as a friend from school did a pixel art animation of a spinning fish last schoolyear. Does Maya have the ability to do this, and if so - how?
I think it would be strange if it couldn't, as cinema, maya and 3ds max stand pretty close in quality. If you know how to do this, please fill me in on the details.
https://www.youtube.com/watch?v=lXN0Zl1IMfI
This is a small animation I made in blender by the way. That globe is actually a 3d sphere spinning with map texture on. Which makes me wonder, maybe in Maya it isn't done in rendering? anyways, appriciate all feedback!
Thanks in advance,
Mothil
Solved! Go to Solution.
Solved by n8skow. Go to Solution.
I would try to incorporate this in post processing...
Render your images from Maya at a low-resolution to achieve the blocky look you are going for (with antialiasing disabled), and reduce the color depth and then scale to the desired size in a image editing app such as Photoshop/Gimp/etc.