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bake to single texture: How to?

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Anonymous
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bake to single texture: How to?

hey, i'm working on a low-poly model for AR-apps that is supposed to run smoothly even on low-end smartphones. Multiple objects, some animated, and multiple shaders/textures on them. How do I bake all shaders/textures of all objects in the scene to one single texture-file(since this is required for app usage)?

(currently using Maya 8.5)

 

 

 

thanks for helping!

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