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Why does a normal map scale incorrectly when scaling an object?

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Anonymous
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Why does a normal map scale incorrectly when scaling an object?

When scaling an object, why does the normal map's intensity get out of whack?

 

I'm bringing an object with a normal map from Zbrush to 3ds Max. Of course, it's extremely tiny when it comes into 3ds max. I'd like to scale it up and not have to adjust the normal map's intensity. Why does this happen and does this cause problems when animating a scaling object?

 

 

Thanks

 

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