Don't quite know what's up with your systems guys, but I just downloaded both "Unit 17archive.zip"s and both extracted a .max scene file and both loaded into max without any problems - apart from all the missing maps, which means no-one is going to be able to test render the scene...
Chris Medeck
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Chris Medeck
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Making a matte grey material on all surfaces still showed some speckling in the lighting. Turning up the samples in your Sky Portal Shadows a notch fixed it pretty well. And I noticed that your Daylight had Shadow Softness turned down, and Samples turned up to 200. Default values are 1.0 and 8. Returning these to default really helped speed things up. Oh yea, I also increased the FG settings from default to the Low preset. Low is actually higher than I normally use, but it went pretty quick on this scene.
I wish I had more time to go through it, but I've got some work of my own to do. 🙂 Good luck!
Chris Medeck
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Chris Medeck
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Hi Chris,
unfortunately I have the same problem you had and I saw that you fixed your speckle problem. Is there any change you can help me? Cause I read this forum, but I couldn't really discover how you actually solved your speckless... I hope you can help me with my speckless:P
Thanks in advance!
Cheers!
They downloaded the service pack(s) for 3DS Max.
If you get speckled dots, try using the Quicksilver Hardware Renderer with these settings:
Rendering -> Render Setup -> Common -> Assign Renderer -> set Production and Material Editor to Quicksilver Hardware Renderer
Rendering -> Render Setup -> Renderer -> set Iterations to 4, and disable Indirect Illumination or disable Enable Indirect Lighting Shadows.