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Shading, Lighting and Rendering

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Contributor
Thrasill
Posts: 13
Registered: ‎07-04-2013
Accepted Solution

Render Consistent Colors

1211 Views, 5 Replies
07-04-2013 06:55 AM

How can I render my object with consistent colors just like I see it in the Viewport with consistent colors. I tried with the quicksilver renderer. The quicksilver renderer works fine with all the other visual styles except Consistent Colors and Clay. For these 2 it appears black. I have attached my object in a jpeg. It's just a low poly character. I only applied a standard blinn material. No other effects.

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Contributor
Thrasill
Posts: 13
Registered: ‎07-04-2013

Re: Render Consistent Colors

07-04-2013 07:04 AM in reply to: Thrasill

I noticed something weird. So I render the Teapot with Daylight and a plane beneath it. In realistic it looks perfect. But when I rendered consistent, clay and hiddenline I noticed a weird behaviour. It renders only the plane in a weird position. Have a look on the attachements please. 

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Valued Mentor
PROH
Posts: 427
Registered: ‎07-15-2010

Re: Render Consistent Colors

07-04-2013 10:30 AM in reply to: Thrasill
Hi. Consistent means "flat" without materials and lightshading. Since your 2 objects are having the same color (not material), you can't see where the teapot is (consistent render). Using the same grey color also gives you a bad "hidden line" render. Try to give the 2 objects 2 different clear colors - like blue and red - and see how it works.
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Contributor
Thrasill
Posts: 13
Registered: ‎07-04-2013

Re: Render Consistent Colors

07-04-2013 01:48 PM in reply to: PROH

Thanks for the reply. OK. So let me put it this way. Even if I create a box or a plane without applying anything on it, I just create a box and then render with Quicksilver with Consistent Colors style, still all I get is a black picture. I made sure the object is in the safe frame and I changed the colors, but all I get is black. I know consistent means flat. That's what I want to get: my character with the texture like it is in photoshop, and like it appears in the viewport when you have Consistent Colors on. No other shades or lights from 3ds max.

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Valued Mentor
PROH
Posts: 427
Registered: ‎07-15-2010

Re: Render Consistent Colors

07-04-2013 02:11 PM in reply to: Thrasill
Hi. That's strange. If your viewport is OK, I don't know why Quicksilver won't work. One solution could be to use Spacefrog's "PowerPreview" script - it works fantastic. You can find it here: http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews

Hope it helps.
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Contributor
Thrasill
Posts: 13
Registered: ‎07-04-2013

Re: Render Consistent Colors

07-06-2013 04:39 AM in reply to: PROH
Thank you. That script worked just fine.
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