How can I render my object with consistent colors just like I see it in the Viewport with consistent colors. I tried with the quicksilver renderer. The quicksilver renderer works fine with all the other visual styles except Consistent Colors and Clay. For these 2 it appears black. I have attached my object in a jpeg. It's just a low poly character. I only applied a standard blinn material. No other effects.
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I noticed something weird. So I render the Teapot with Daylight and a plane beneath it. In realistic it looks perfect. But when I rendered consistent, clay and hiddenline I noticed a weird behaviour. It renders only the plane in a weird position. Have a look on the attachements please.
Thanks for the reply. OK. So let me put it this way. Even if I create a box or a plane without applying anything on it, I just create a box and then render with Quicksilver with Consistent Colors style, still all I get is a black picture. I made sure the object is in the safe frame and I changed the colors, but all I get is black. I know consistent means flat. That's what I want to get: my character with the texture like it is in photoshop, and like it appears in the viewport when you have Consistent Colors on. No other shades or lights from 3ds max.