Hey,
i wanted to render in Hardware 2.0 with Shader FX shaders applied but it stops at first frame.
// Rendering with Maya Hardware 2.0... //
// Percentage of rendering done: 0 (..\images/ship_fin1.iff) //
// Rendering Completed. See mayaRenderLog.txt for information. //
this is all i got in the log.. can anybody help me please?
best regards
Phil
I hve this exact issue and I have a Geforce GTX660. Other renderers start up fine in batch render. Renderlog sometimes says "cant create widget when no UI is in use."
I have the same problem.
In my case, batch render doesn't work and showed a crash message window.
I can preview shaderFx shader on viewport 2.0, also can "Render current frame" but batch render or render from terminal don't work.
I can batch render and terminal render Lambert, Phong,,, defulat shaders with HW 2.0.
Is this a predicted behaviour or is there something wrong?
I work with Maya 2015 x64 on OSX Mavericks.
Hey Guy,
i haven't fix it yet, but i just downloaded a small script which is rendering every frame in the renderview but its not saving it.
So you dont realy get saved images from this render, but because everything is rendert in the renderview, the frames get saved in de tmp folder. You just have to copy them out =)!
best regards
Thank you for the information.
Yeah that works as workaround but I indeed need to render from terminal in order to integrate rendering process onto our pipeline.
I also want to hear something official from Autodesk.
FYI, I found exported to CGFX from shaderFX can be rendered with both of batch render and terminal command.
The problem on this way is that it seems Antialiasing doesn't work with CGFX and Hadrawre 2.0 renderer.
Ummm, any workaround?
I get the following entry in my render log:
Maya exited with status -1073741819
This is completely unhelpful to me, but maybe someone from autodesk can tell me why? It does it no matter what options I have turned on or wether I'm in DX11 or OPenGL mode. It simply will not batch render HW2.0. It just says 'rendering finished' and says see the log for more information.
I'm also having this problem of HW Render 2.0 not batch rendering when ShaderFX is used. I can batch render HW Render 2.0 with standard materials, but assigning a ShaderFX shader causes the batch to fail with either status 1 or -1073741819.
Tried it on two different Windows 7 x64 machines, both with Geforce GTX 580 video cards (that's a "supported" card, right?). Tried it with base 2015 install, and the Ext 1/ SP 5 update. And tried it on OSX; same problem. Very annoying.
Question: can anyone confirm they HAVE batched rendered using HW Render 2.0 and ShaderFX?