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Member
fdfxd2
Posts: 4
Registered: ‎05-31-2013
Accepted Solution

How do you make realistic metal in 3ds max?

2261 Views, 5 Replies
10-23-2013 08:13 AM

I have been trying and trying.... But nothing seems to work.

--My last resort is to go to a resort
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Distinguished Contributor
Pyro777
Posts: 1,525
Registered: ‎03-01-2007

Re: How do you make realistic metal in 3ds max?

10-23-2013 03:38 PM in reply to: fdfxd2

I've been where you are. (And still am a little) Metal is probably the most challenging material for me to create.  Much of it relies on the enviroment that the metal is reflecting.  What sort of metal are you trying to make? Aluminum, brusjed stainless, galvanized, ect, ect? Is it in a scene with other objects or is it a stand alone product shot?  A little more info and I can probably give you some decent advice.


Dean

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Distinguished Mentor
samab
Posts: 6,640
Registered: ‎11-08-2006

Re: How do you make realistic metal in 3ds max?

10-24-2013 01:47 AM in reply to: fdfxd2

Metal comes in many types and conditions, so it's hard to give specific advice without a specific question. But if you look almost all the way down the first page of the forum, you may find this thread. Check out the tips that I link to in my post, and read the rest of it if that happens too be to look you want.

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Member
fdfxd2
Posts: 4
Registered: ‎05-31-2013

Re: How do you make realistic metal in 3ds max?

10-24-2013 01:40 PM in reply to: samab

OK. I am trying to make steel. Highly reflective. And thank you.

--My last resort is to go to a resort
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Member
fdfxd2
Posts: 4
Registered: ‎05-31-2013

Re: How do you make realistic metal in 3ds max?

10-25-2013 09:58 AM in reply to: fdfxd2
bump
--My last resort is to go to a resort
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Distinguished Contributor
jeff
Posts: 736
Registered: ‎11-04-2002

Re: How do you make realistic metal in 3ds max?

10-30-2013 01:25 PM in reply to: fdfxd2

The most important thing with metal is that it will not look like metal unless it is reflecting something. So, step one is to turn on the background color checkerboard texture in your material editor. Now, that will only show on the material sample (sphere) if you are using Mental Ray or ray-traced materials. You can also simulate metal very quickly with a reflection map on a standard material, even with the scanline renderer. Here are some topics to check out in the help docs:

Reflection Map

Environment Map

 

hope that gets you started,

JB

 

Max 2014 · Win 7-64 · hex-core i7 · 24 GB RAM · nVidia Quadro 5000 · BB render garden
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