hiii Ivan,
I saw your reaction on this topic and I have the same problem, but I use 3ds max 2014 and I don't have this final gather map option....so I keep having these bright spots in my scene and noise... So I thought maybe you can help me also with this problem..Im kind of a newby on 3ds max:P
Thanks a lot in advance!
Cheers!
It looks like photon mapping "issue". Can you show your caustics and GI settings in Global Illumination window?
Also, are you using mr Sky Portals outside your windows to get the Sunlight in?
hmm okay something obviously went wrong... can you open the image now??
Looks like you haven't created sky portals in windows. You definitely should do so.
This is what I get with the skyportals.... I've set them to 0.01, but they're still so bright... also the floor is grainy...and it should be a little bit shiny... I also made a render in the same file the only difference is, with that one I used another camera from another angle.., without all those weird spots... I also attached this render, so that you can see how the render should become... Hope you can help me, would be awesome:)
You should adjust exposure instead of lowering portals multiplier. Maybe try to set higher final gather noise filtering.
If you could remove all furniture from your scene and attach it here, i could look at it and try to figure where the problem is.
Okay, that would be awesome! Thing is...I can't upload the file in here... it doenst accept any .max or .fbx files...appearently...
Okay....tried something else...now it's a 3ds file... I think you can use this as well...
Well, there isn't lights, render setups, materials in 3ds file. How i supposed to see where the problem is? You should export and attach max scene without textures.