Highlights in the release include:
-Now compatible with Unity 4.5.
-Mac: Fix AMP crash on shutdown
-OpenGL: Resolved state corruption present with some Android devices (Tegra, Adreno)
-D3D9: Fix stencil buffer state when rendering
-D3D9: Fix crash in editor when returning from lock screen after stopping editor
-Android: Basic support for loading from external file paths
-Android: Fixed ATITC/SIF texture loading
-Misc: Fixed a memory leak in SFRTT
-Misc: DoHitTest made public and fixed for render texture movies
-Misc: Fix crash when calling Invoke with a null parameter
-Misc: Fix for AMP remaining active even though it was explicitly disabled in SFCamera settings
the new package can be found here: http://gameware.autodesk.com/scaleform/public/downloads
Can you elaborate what is possible here and what not ?
-Android: Basic support for loading from external file paths
What loading is supported , external SWFs, Sound, Pictures ? Which functions should be used for that ? What is not (yet) supported (since you use the word 'basic') ?
Thanks for the update!
I Just open Demo Scene "main_level" fo the 7/1 version.
The editor will crash........
OnPC (Just Onpen Scaleform 4.2 7/1 version demo scene)
1.
When I Change Assets\Scaleform\Integrations\Unity\Bin\Win32\Release\D3D11_Release_Static_Consumer\libgfxunity3D.dll
Into Assets\Plugins ,It's Fine,But DebgLog will show "ERROR: RenderTextures are not yet supported with Direct3D 11.".
2. When I use Defaulf libgfxunity3D.dll or Assets\Scaleform\Integrations\Unity\Bin\Win32\Release\D3D9_Release_Static_Consumer\libgfxunity3D.dll.
Run Editor will crash
OnMac
It's Fine
This Version still have some Android will crash problem,
LG G2( Adreno 330)-->It's OK
HTC One Max(Adreno 320)->Crash
SameSung Note3( Adreno 330)->Crash
Some Android device create SWF from Scaleform SFManager ,the movieID is negative number, so,when i Destroy The SWF ,because the issue will make the APP crash.(Ex: Samsung S5、HTC M8),LG G2 is Fine.
@SFjenkink wrote:
the release notes can be found here: http://gameware.autodesk.com/unity/history
Can you elaborate what is possible here and what not ?
-Android: Basic support for loading from external file paths
What loading is supported , external SWFs, Sound, Pictures ? Which functions should be used for that ? What is not (yet) supported (since you use the word 'basic') ?
After updating my project with the new Scaleform found at http://gameware.autodesk.com/scaleform/public/downloads
I'm having license problems.
And it seems like the new version is not on Unity Asset Store yet, so how can I get the new version to be used with my license?
hi what does the unity store say? im looking at it now and its showing all of the packges updated as of last week
I cannot be sure which version is on Asset Store, but my version has
private bool DoHitTest(float x, float y)
as a method in SFManager.cs
and the version I download from the link above has
public Movie DoHitTest(float x, float y)
btw, my license problem is fixed, I forgot I had to put the dll inside x86 and x86_64 folders, as stated in this post:
http://forums.autodesk.com/t5/Scaleform-Unity-Development/DLL-Not-Found-error-in-one-project-but-not...
But I'm still worried that I don't have the new version of scaleform.