new BitmapData(100, 100);
Is there any update on an ETA for an update with a fix for this? Basically anything using BitmapData isn't working in scaleform unity right now for us and well, that means a lot of what we do in flash.
It would be great to know if/when there will be a fix for this and whether that would be for a unity 3.5.x version or 4.x or both.
Same problem here but now in Scaleform 4.2 Licensed. 😞
Runs fine in GFXMediaPlayer, but in Unity Editor I can enter Play mode only once. If I try to do it again - Unity crashes.
Seems like Scaleform runtime is never destroyed (can't finalize created BitmapData objects on destroy?).
And also, using var "bmp:BitmapData = someRefBitmapData.clone();" is causing Unity Editor to go into an infinite loop when I hit Play at the first time.
I know that you are working on this, guys, but... It's Scaleform 4.2 already. Will it be fixed anytime soon? Because it's a real show-stopper for me.
SDK: Autodesk_Scaleform_4.2_for_Unity_2014_EJKSCTC_Win_32bit.exe
OS: Windows 7 64-bit
Unity: Unity 4.1.5f1 Pro Licensed
Platform: PC (tried DX only)
Hardware: Intel Core i5 750 @ 2.67 GHz, 12 Gb RAM, NVidia GeForce GTX 470
Crash log: nothing useful here because it's a Unity Editor crash
Please let me know if you need any samples from me.
Thanks.
MatthewDoyleArt, Any updates on that?
Currently I just can't develop anything that will work in Unity because of this problem.
Will this be fixed in the upcoming update?
Hello,
Unfortunately Unity will not support BitmapData in the next update. This is an issue within the Unity core, and we are actively working with Unity engineers to fix this, but we can't really tell when this will be solved.
I'm sorry this is causing you trouble.
Kind regards,
Angela De Castro
Hello, Angela!
Thanks for the information!
Will be waiting for this.
Please keep us informed!
Hello,
Just to update everybody, we have a promising fix in the works for the BitmapData issue. We'll have an announcement once the update is available.
Thank you for your patience while we continue to work on resolving this issue.
Kind regards,
Angela
Bumb
I found that when running on windows i am able to draw a bitmap copy.
but the same code on mac crashes unity, when i run it the second time.
I am on win7, 64bit unity 4.2.0f4.
var bmpData:BitmapData = new BitmapData(mc.width, mc.height, true, 0x00000000);
bmpData.draw (mc);
var bmp:Bitmap = new Bitmap(bmpData);
Hi, little up.
I was wondering, Is it still in works ? (and, is this update gonna be available more in the next months or will we have to wait more like half a year...?)
As you know, bitmapdata are a huge part of AS3. And not being able to use it is pretty discouraging. 😕
Thanks.
Hey,
I've noticed that using BitmapData in recently released December SDK no longer crashes the Unity Editor (I can Start and Stop Play mode multiple times now). Big thanks for the fix!
I think you should write a line about that in a release notes, because it was a huge problem for me and maybe others.
...And also, fixing this problem took more than a year! Wow!