Hello, i am creating a game which need to download swf from internet.
the swf file downloaded from my server and then save those file in Application.persistentPath and be loaded successfully in Editor and IOS.
However, it is crashed when i try to load these in Android.
I have checked if those files exist in the location by using File.Exist and those should be there.
Is there any setting to fix it? Or is there any other solutions?
Thanks!