Is there a step-by-step guide on the setup of plugins for Android using the 4.2 SDK? We've successfully created plugins for iOS using Xcode but haven't been able to get anything up and running using Eclipse.
A few questions that could clear things up for us:
- Is the FxShippingPlayer only compiled during the Make or can it be recompiled when building from the generated Eclipse Project? It doesn't look like the Eclipse Project references or recompiles any C++ code during a build so we're assuming all changes to FxShippingPlayer must be made before the Make.
- At what step in the process do we link our C++ handler classes for our plugins? Are they compiled during the Make or should they be brought into Eclipse and compiled there? If they're compiled during the Make, how do we link them with our project?
- Is the generated Eclipse Project supposed to work out of the box after the Make file? Trying to build after creating the project compresses all .xml files and throws us errors. The only way we've been able to get around this is by creating a custom ANT build script.
Any insight would be extremely helpful- thanks!