I'm trying to host a face-based family to another family, and then group them together. I have tried hosting to the item itself, and also creating a separate group where the items are hosted to the floor, grouped, and then the group elevation set to the height I need. In both situations, I'm seeing rotation issues - certain instances of the face-based family will rotate to the set degree, and others will remain in their original position. (see attached)
Does anyone have any tips/tricks to get around this? I've been spending too many hours trying to fix this. The only other option I have is to nest the face-based family into the host family, but that is not how I would like this to work.
Hello and Welcome to the Discussion!
Groups can be a bit difficult to work with. They are great if you want to place the group the same way each time.
But when you get into rotating - as you can see they do not respond as well.
Typically if I have a group of elements - and I know need the same but mirrored - I would create 2 groups - one for each set-up. That would go the same for rotating... It just does not function well, as you are finding.
Nesting would be a good option - or placing everything manually where you need them.
Not sure if anyone else has any ideas.
LD