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Distinguished Contributor
mrdavie
Posts: 217
Registered: ‎02-24-2009
Message 1 of 15 (452 Views)
Accepted Solution

Rendering material

452 Views, 14 Replies
07-30-2012 03:49 PM

The simple one didn't know enough to ask.

i have a .png of Brick masonry in a stacked bond ( as opposed to running bond). There seems to be only one image assigned to all brick masonry, out of the box. I duplicated a brick material and named it Brick Common Stacked. I want to assign this stacked brick image to this material but i dont want the image to also apply to the Common Brick which is a running bond. How do i do that?

Mentor
parveen.revit
Posts: 232
Registered: ‎09-29-2010
Message 2 of 15 (441 Views)

Re: Rendering material

07-30-2012 09:18 PM in reply to: mrdavie

i tried to create similar situation and faced same results. when i tried to create a duplicate/new property set in the material properties (where we assign .png/.jpg image) my revit crashed.

 

Autodesk support may help in this issue.

Parveen_Intec_Infocom (BIM, CAD, GIS, QS Services' Provider)
Valued Contributor
vector3
Posts: 99
Registered: ‎06-29-2012
Message 3 of 15 (427 Views)

Re: Rendering material

07-31-2012 12:49 AM in reply to: mrdavie

Click Manage Tab> Materials, scroll to the

Default material. Right click the "Default"
material and click "Duplicate". Then that
material will change to "Default 1". Right
click that and click "Rename". Name it "My
Bricks" (Your PNG bricks on your desktop
that do not belong to Autodesk). Now just
highlight "My Bricks", and to the far right
there will be a tiny little pencil for you
to click on. The "Material Editor" will pop
open to the right of the "Material Browser".
Under "Appearance Properties", and with the
"Generic" dropped down, there you will see
a white box titled "Image". Click in that
white box and browse to your image on your
desktop and click it. Now close out of "Materials".

Then go to the "Modify Tab" and click the "Paint"
tool. In the Paint tool list you will find "My Bricks"
.Paint your wall with your bricks.
Then render it. 

 

Screenshot.PNG

Distinguished Contributor
mrdavie
Posts: 217
Registered: ‎02-24-2009
Message 4 of 15 (408 Views)

Re: Rendering material

07-31-2012 09:56 AM in reply to: vector3

Great instructions! Thanks!

Instead of painting with the material I just defined, can I include it in my wall definition without affecting the other masonry walls?

Distinguished Contributor
mrdavie
Posts: 217
Registered: ‎02-24-2009
Message 5 of 15 (405 Views)

Re: Rendering material

07-31-2012 10:24 AM in reply to: mrdavie

The question is, How do i create more than one masonry type? When I go to the Material Editor for any Brick "masonry," under Appearance properties, there are two Masonry types: Masonry and CMU. When you think of it this is a little confusing. The choices under masonry should be Brick and CMU, not Masonry and CMU. CMU is masonry!

 

I want another type of brick listed under Masonry types so I dont impact all the walls that are defined with brick masonry.

Valued Contributor
vector3
Posts: 99
Registered: ‎06-29-2012
Message 6 of 15 (400 Views)

Re: Rendering material

07-31-2012 10:34 AM in reply to: mrdavie

Yes you can have as many different material images on your

desktop as you want, or folder, just name them so you know

what they are. And yes you would normally choose one of those

images from the wall Type/Assembly. But if you want one of those

same walls to have a different finish, then you would use the paint

tool. You can also "Split Face" any wall and paint it.

 

 

 

Distinguished Contributor
mrdavie
Posts: 217
Registered: ‎02-24-2009
Message 7 of 15 (396 Views)

Re: Rendering material

07-31-2012 10:42 AM in reply to: vector3

Thanks. I have defined different walls so I can assign a running bond image to one type and a stacked bond image to another. Problem is there is only one brick masonry "type" under appearences, so it changes all the brick masonry walls. Painting does not allow me the flexibility to create different building elevation schemes and have the running bond and stacked bond show up per wall type.

Valued Contributor
vector3
Posts: 99
Registered: ‎06-29-2012
Message 8 of 15 (390 Views)

Re: Rendering material

07-31-2012 12:13 PM in reply to: mrdavie

mrdavie wrote:

only one brick masonry "type" under appearences,


I don't know what you mean by that. 

 

The 2013 Materials UI is definitely more complex than it ever was.

I basically have found a way to use it as if it's 2011 or 2012. 

I am far from having it mastered. But it would definitely be a

wonderful thing TO master.

 

I'm just able to do what I do with it because I'm putting material

images into my own folder. And BTW, you can get all those Autodesk

images off of your C: drive one by one and put them into your folder.

 

But this is just my way simplifying and using the new Materials UI

until I learn how the program is managing images and material

properties.

 

I'm going to make note of your user name and follow your progress

in understanding this Materials UI like I will be doing.

 

 

Distinguished Contributor
mrdavie
Posts: 217
Registered: ‎02-24-2009
Message 9 of 15 (379 Views)

Re: Rendering material

07-31-2012 12:37 PM in reply to: vector3

Well, here is my steps to get to the only two "types" for masonry:

 

Select a wall and click on Edit Type in Properties dialog box. On the Type Properties I click on Edit in the Value column for the Structure parameter. , Then in the Edit Assembly dialog box in the Material column I click on Brick Common (which is a Finish for this wall type). Then I click on the little box with the three dots on the right end of the Brick Common cell. It opens up two dialog boxes - Material Browser and Material Editor. Under Assets in the Material Editor I click on Appearance. In the Appearance properties, there are two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.

Valued Contributor
vector3
Posts: 99
Registered: ‎06-29-2012
Message 10 of 15 (375 Views)

Re: Rendering material

07-31-2012 01:12 PM in reply to: mrdavie

mrdavie wrote:

two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.


Good work mrdavie, outstanding. I need to study the purpose of these two types for

the one image. Give me a few hours to study this and together we will master it.

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