Been doing a couple of renders of a section through a wall with an external rain-screen cladding.
Is there any way to alter the appearance / alignment of the texture shown in the cut surface (not the main surface - I can define that OK via the material).
Ideally I would like a realistic view of a material - but something that looks more like a cut CMU rather than the usual surface.
Failing that - is it possible to use a flat consistent colour through all cut surfaces (ie all white) ?
I know I could do that last one in Photoshop - but it will be a real painstaking process.
OK - it transpires that you can overide the cut material - using Poche - I had never heard of the term before, and hence hadn't searched for it.
I've worked out how to overide the 3d view to use the Poche material - but it only works under Coarse detail views.
Is there a way of assigning it to Fine Detail views ?
I tried overiding the detail level in Visibility Graphics - but once an object has been forced to Fine (rather than host view - coarse) that object does not show the Poche material. So Poche use is determined by an objects detail level, not the overall view property.
Any ideas ?
It can be done in all Visual Styles (even in Ray Trace ) using Filters, but not in Rendering....:
in a 3d section view :
Thanks - I could render a coarse view - followed by the fine view, and set up a mask from the coarse render using whatever colour the Poche was set to, but I'm still stuck when it comes to those elements that aren't seen in the coarse view. Not sure if there is an easy way to switch those elements to show ?
That will help me to generate a few screen grabs from the view, still struggling with the rendered image though.
Looks like a bit of a non-starter.
All the best,
It could be a method to change the colors of cutted surfaces in rendering if you accept to do it in Max. In 3ds Max you can edit materials at the subobject level:
If you accept this method :
it looks that it is similar to what is made in Photoshop, but no!...you can here rotate the sectioned 3d and render again > the colors and material are preserved
Hadn't thought of 3ds Max - I use it less now I'm using Revit - but that should work a treat. Shame there doesn't appear to be the flexibility in Revit to do it, but 3ds Max should provide a part solution.