I'm trying to render an interior view of my building. The walls behind the camera view are mostly storefront walls. I'm rendering with sun and artificial lights, but these walls are creating huge glares that ruin the render. What do I do?
If the curtain walls behind the camera creates problems with lights and shadows inside the room and this is not wanted you can use Section Box for Camera Views so to not to take in consideration this curtain wall...
For this:
Constantin Stroescu
didnt work either. the radius of the lamp's light is still too sharp. i want it to fade a lil...
Without an image of what you are getting and the plan of the interior space you are rendering it is difficult to know exactly what the issue might be.
Speaking as a designer, is it possible the large amount of glare in the rendering is not a software issue, but is telling you something about the design? "Unfixable" glare in a rendering might result in "uncomfortable" glare in real life.