There isn't a specific pattern or logic. I'm simply trying to accomplish the idea of how glass balls are molded into the concrete that have transmissive and reflective qualities of light.
That what you want is more typical for 3DS Max .....In Max this can be done both by 3d modeling - for instance using Box with Latice Modifier(or a other more sofisticated function) or by bitmap material maping.
Exporting 3d dwg from Max to Revit can be done , but in this case the model is too complicated,
If you want to do it in Revit , my opinion is that the only choice is to use material maping....
In order to achieve this task :
I attached a render to see what can be done using this method....
A better method is to export the Revit file (fbx file) into 3ds Max and making there the material using the same Photoshop material and rendering...
I used rhino for the image I sent you but the rendering process with the geometries and the compatibility with revit wasn't working well. This alternative helps a lot. I appreciate your efforts. I will try to do this and see if I get the same results.
I din not work in Rhino , but as I know its files can be imported well in Revit.
I worked with imported 3d dwg objects ( in Families and then loaded in the Project )and they could edited only on material field but, they could be cut in sections...I supose the same happens with rhino files....
Maybe this documentation can help you for exporting to Revit:
The explanation might be rather long for this format. I suggest you to visit the blog of Zach Kron, software analyst for Autodesk, the name of the blog is Buildz. He has some blog articles dedicated to the topic of Divide & Repeat, in combination to adaptive points.
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