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Keying Groups / Character Extensions
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0 Views, 1 Replies
11-23-2010 07:40 AM
Hi,
I'm trying to adjust a pre-existing Keying Group and add custom properties to it, but can't figure out a way to do so.
I can can create a new group and adjust easily enough, but the Keying Group I'm interested in is created automatically when a Character Extension is created.
I need these properties to migrate through to Story as I'm using it to handle animation exported from Max on custom channels.
Any help will be much appreciated.
Thanks
_mg_
I'm trying to adjust a pre-existing Keying Group and add custom properties to it, but can't figure out a way to do so.
I can can create a new group and adjust easily enough, but the Keying Group I'm interested in is created automatically when a Character Extension is created.
I need these properties to migrate through to Story as I'm using it to handle animation exported from Max on custom channels.
Any help will be much appreciated.
Thanks
_mg_
Re: Keying Groups / Character Extensions
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12-10-2010 07:41 AM in reply to:
mondog
I am also looking how to do this!
Is there any reason, that people may have found, why this line of script does not work?:
I have found it is the same with 'OpticalData'. They just error with "AttributeError: 'FBScene' object has no attribute"
Thanks in advance!
Is there any reason, that people may have found, why this line of script does not work?:
for item in FBSystem().Scene.KeyingGroups:
print item.Name
I have found it is the same with 'OpticalData'. They just error with "AttributeError: 'FBScene' object has no attribute"
Thanks in advance!
