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Keying Groups / Character Extensions

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Message 1 of 2
mondog
271 Views, 1 Reply

Keying Groups / Character Extensions

Hi,

I'm trying to adjust a pre-existing Keying Group and add custom properties to it, but can't figure out a way to do so.

I can can create a new group and adjust easily enough, but the Keying Group I'm interested in is created automatically when a Character Extension is created.

I need these properties to migrate through to Story as I'm using it to handle animation exported from Max on custom channels.

Any help will be much appreciated.

Thanks
_mg_
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Message 2 of 2
kat.adams
in reply to: mondog

I am also looking how to do this!

Is there any reason, that people may have found, why this line of script does not work?:

for item in FBSystem().Scene.KeyingGroups:
print item.Name


I have found it is the same with 'OpticalData'. They just error with "AttributeError: 'FBScene' object has no attribute" 😞

Thanks in advance!

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