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from pyfbsdk import *
lShaderManager = FBShaderManager()
lBox = FBModelCube("Test")
lBox.Show = True
lShader = lShaderManager.CreateShader("WireShader")
if(lShader):
#All do the same thing...none works
lBox.Shaders.append(lShader)
lShader.ReplaceAll(lBox)
#FBConnect(lShader,lBox)
lBox.ShadingMode = FBModelShadingMode.kFBModelShadingAll
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