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Differences between biped and bone transformations?

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Oplie
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Differences between biped and bone transformations?

I am getting wierd results when extracting the transfromation matrices from biped, compared to the original joints. Both types are connected to the skin modifier but the obtained transformation matrices are different, where the original joints have the correct values.

 

What are the differences between these two? How do I get the corresponding matrices from the biped?

 

I am currently using the Max SDK in C++.

 

Thanks in advance!

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