If I am zommed in close, I see the model.
As I zoom back a bit and orbit, portions go away as if the lighting is making triangles dissapear, see images.
Also, once the bounding box is displayed, it won't go away.
I am in chrome on a win 7 64 machine, lots of ram and high end vid card - nvidea k4100m
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
Solved! Go to Solution.
Solved by JamesMaeding. Go to Solution.
I see whats causing this now.
If you pick one of the photos, it shows the photo and model lined up for a second or two.
Then things go haywire and the triangles act odd. Its very confusing as the image is gone, yet the model is there.
How can I get rid of that "photo overlay" mode, as selecting another just switches to it. You cannot get out of that mode.
You have to close chrome and re-open to get the model back to regular currently.
Also, can I make the preview longer, before the image goes away?
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
sure, it is shared now. Modify as you please, its just a test.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
I did the clear cache step a couple times, it has no effect.
I must close chrome and reopen to get back to normal.
chrome version is Version 35.0.1916.153 m
I can consistently reproduce the error so we can try whatever makes sense to narrow down.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
hold everything.
I did an update on chrome to Version 36.0.1985.125 m, and it all works now.
Seems that is critical. Issues solved.
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
while on this, didn't you think the model results were average?
The corners of the bldg were not great, and lots of things came out wierd compared to what I expected.
I was basically getting what I considered a minimum number of pics for a model, but things like the blue awning came out horrible, and I had at least three angles on it.
Any idea why it did so bad on that?
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
hmm, even after trying with many more pictures, some projects fail and some come out rather "melted".
I have yet to see decent results on things I thought would be easy.
200 pics is a lot too. Just keeping track of that many is tricky "did I already take from this angle?...."
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
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