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mCloth vertex spreading when sphere resting on it

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Anonymous
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mCloth vertex spreading when sphere resting on it

Hello chaps,

 

I have this problem where I have a plane with an mcloth modifier assigned, with 3 dynamic rigid body spheres just above it.  When I run the simulation, the spheres land on the cloth, but at their impact point, they push all the cloth vertexs away and I end up with great big holes that the spheres are sitting in.

 

Does anyone know what's causing this or how to resolve it? screenshot attached.

 

Many thanks

 

Ian

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