Hello chaps,
I have this problem where I have a plane with an mcloth modifier assigned, with 3 dynamic rigid body spheres just above it. When I run the simulation, the spheres land on the cloth, but at their impact point, they push all the cloth vertexs away and I end up with great big holes that the spheres are sitting in.
Does anyone know what's causing this or how to resolve it? screenshot attached.
Many thanks
Ian