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change object from kinematic to dynamic

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jrizo
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change object from kinematic to dynamic

I've been having an issue with Massfx.  I have animated a frisbee's flight, and at frame 372 I need the frisbee to land in a disk golf basket.  I had the frisbee set as a kinematic object with the "until frame" option set to 372, the frame I need the disk to change from a kinematic to a dynamic object.  This worked for one day, then I came back to it and it isn't working anymore and I can't figure out what's different or incorrect about it from when it was working.   The file is to large so here is the dropbox link

https://www.dropbox.com/s/phch9pbze2du0g6/Evandisk09.zip

3ds Max 2010-2014
Dell Precision M4700
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VishnuR
in reply to: jrizo

Hello,
I'm not sure what got corrupted in the scene.
Seems the simulation somehow got messed up.

What you might want to try as a workaround: 

Bake frisbee up until frame 372 when it hits 
Then resave scene and reset time configuration for 373 onwards. 
Simulate it falling and bake that range. 

Or use object visibility ( right click object > properties> visibility 
Have 2 frisbees , 1st one as is until 372. 
Then pop it out of visibility after 372. 
Have its clone pop into visibility at 373 and simulate that falling down

Am sure others might have variations / different approaches on doing this.
Hopefully above get  you on your way.


Regards/VR



Vishnu Ramdass

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