Hello,
I have a little problem in my collision test, i have some particles in the ground, an animated somniflect is coming through them ant the particles get up with forces (wind, turbulence, gravity, drag) in a new event, but the collision seems to strong, i would like more falloff when the particles get up, or a more random collision, it seems to be more like a chain getting up right now or unsticking, do i have to add a new event before with more wind...
Second question, about the mapping, i would want the particles flick a lot with a self illumination but for each particles randomly ( i'm working on gold particles, and dust gold particles), for the moment, i assigned them different id ne the mapping dynamic slot with a random in the sub material rotoscoping but it's not good yet, i tried to animate the self illumination but it seems to affect all the particles.
If someone could help me, it would be great, thanks in advance,
Seb,