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PF Source stop emiting particles after certain frame

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Message 1 of 2
Veneoca
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PF Source stop emiting particles after certain frame

Hi, This is my first post, I been trying to create a fighter jet scene in 3ds Max 2013, I followed this tutorial http://www.youtube.com/watch?v=ZSUTzOlLOVc to do the heat distortion effect from the jet but after the frame 37 the particles stop rendering with out reason...

 

This is the scene:

http://www.4shared.com/file/VQ-nO_v5ce/Mirage_High_Alt_Vapor_.html?

 

PD: sorry for my bad english.

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Message 2 of 2
JohnnyRandom
in reply to: Veneoca

Select the PF Source in the Particle View, in the parameters column, go to System Management->Particle Amount->Upper Limit and raise the it from the default value of 100k to at least few million.

 

Every first time PFlow user runs into this problem, I have told them numorous times that 100K is not a high enough default value. It is so 1995 🙂

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Once a particle always a particle

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