I guess this might be a stupid question, but does MassFX have the ability to start a simulation from a specific frame. I’m working on some sims that I need to fine tune the Kinematic object driving the simulation. I need to move to the time where I need to adjust the motion but I don’t want it to simulate all of the frames again because those are fine. Reactor had this and I think I saw this in earlier versions of MassFX but now I’m using 2013/2014 and I don’t see it anymore.
OK, I tried changing the time line to show the frame I need to change for the sim, but it's not picking up the sim from that point. Nothing simulates from this point on. I started adjusting the frames from 0 to 130 and simulating that, then from 131 to 500, but nothing but the Kinematic objects move. Nothing else simulates. Any ideas? I would like to simulate in stages to get it right.
Yeah that's what I'm tryig to avoid. Making key adjustments down the line takes forever to see sometimes and can make the simulation process very long.
A simple explanation of what I’m trying to do is pick something up with a rope. I need to stand the part up with the rope starting out on the ground. Then pick it up without the rope getting slack. So I need to get the lifting part (Kinematic) to the height so the rope becomes tight, then stop for a second before pulling up to stand up the part. After standing the part I need to stop again before continuing to pick up the part. If I can’t animate the Kinematic object in stages for the simulation I can’t see when the rope becomes tight before picking up to stand it up and to lift it up. If that makes any sense to anyone.
The problem is I don't want the Kinematic RB to become Dynamic, that removes my ability to animate it. The Kinematic objects are driving the lift operation of the rope and the object. This is a crane lift, so the Kinematic object is the crane hook.
On the mCloth object, in "mCloth Simulation" panel, set the object as "Kinematic" (not dynamic), then enable "until Frame" and set the frame you want to begin with. once you bake the object, the timeline will step along rather quickly to your "until frame" (except for any other animation you applied on the timeline), and will then start applying the dynamic simulation that includes forces and other MassFX objects